This is my first 2D platformer. I like design levels so I made three unique levels:

1) simple level: one target, weak enemies

2) normal level: location is bigger, enemies are smarter, player needs to find different keys to open different doors

3) hard level: the largest level which have more difficult sections with acid/tough enemies, require more concentration to pass that.

Credits

Created by Artem Petrushko

Download

Download
MacOSBuild.app.zip 36 MB
Download
WindowsBuild.zip 26 MB

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